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Boot Fetish Pong - grope a leather boot, get whipped

Posted by WiiPeat Staff - Inside Wii News
31 Jul.
We've seen all sorts of fun mods in the news, but this one pushes further into the borders of what you would call the usual mods. For James Larsson, playing Pong is fun, but it seemed like he believed that the game can be taken up a notch. Just like any inventor, he took matters into his own hands, and his output added a twist into Pong that explores realms that Pong was never intended to. Minors, be advised.

Boot Fetish Pong - Image 1Boot Fetish Pong - Image 2Boot Fetish Pong - Image 3


Larsson calls this his Boot Fetish Pong. Your controller is a big leather boot, which you have to "grope and fondle" (his words, not mine) to move your Pong "racket." Okay, so the boot-groping is one thing, but when you miss a point, you get whipped. Yes, with a leather whip. Rar.

If you're really into that sort of thing (or not), you can adjust the whip's fury with the "Severity of Whip" dial, which is labeled with the somewhat kinky-themed font.

I wonder if real publishers would consider making kinky games like this in the future, complete with their own leather-clad peripherals? I'd like one of these at home just for kicks - in my living room, not the bed room, in case I was giving off that impression. If you want to see this thing in action, head over to BBC News through the source link below.



Wholesome mods:


Behind The Games: Meet the Composers - Nobuo Uematsu

Posted by WiiPeat Staff - Inside Wii News
31 Jul.
GameSpot's series of behind-the-scenes interviews with some of the video game industry's top musicians begins with Final Fantasy composer Nobuo Uematsu.

Behind the Games: Meet the Composers - Nobuo Uematsu

Posted by WiiPeat Staff - Inside Wii News
31 Jul.
GameSpot takes you Behind the Games when we talk to Legendary Final Fantasy Composer Nobuo Uematsu

Sega Sammy posts $108 million April-June loss

Posted by WiiPeat Staff - Inside Wii News
31 Jul.
Publisher's gaming division revenues plummet 40%; Conduit racks up 150,000 in sales as Virtua Tennis serves up 790,000; PS2 support apparently discontinued.

Shane Kim - Image 1


Microsoft has been making some noise lately regarding an extended lifespan for the Xbox 360 console. One of the things they're counting on is Project Natal. Another is software, the very thing Microsoft was built on.

The latter is also what Microsoft exec Shane Kim thinks will be one of the deciding factors for next gen, even more so than actual hardware. According to Kim, software and services like Xbox Live will be deciding factors for the "next generation." Speaking with Fast Company, Kim said:

In the past we would always get this question, "Hey, there's a new console launch every five years and you're coming up on that time for Xbox, right?" That's the old treadmill way of thinking.


Before you had things that were very obvious, from a hardware standpoint -- pushing more pixels, the move from 2-D to 3-D, 3-D to HD, etc. We got a very powerful piece of hardware in Xbox 360.


I am confident that we have more headroom available, in terms of developers and creators figuring out how to get more out of the system. So I worry less about new hardware having to enable us to move to a different level of graphics. It's much more about the experiences that you are going to deliver.


That's why I think we're very well-positioned, competitively speaking, because Microsoft is a software and services company.





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